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When they thought about what they wanted to do with Duke, they decided that the Unreal engine could help make their game better." "Not at all," Lafferty responded, "we showed the people at 3D Realms Unreal, and they liked the scripting capabilities. We also asked if the fact that both 3D Realms and Epic are members of the Gathering of Developers had anything to do with the change of heart. Unreal engine's powerful scripting capabilities fit what they wanted to do." Lafferty also said that now that 3D Realms has decided to go with the Unreal engine, the licensing agreement gives 3D Realms great support from the company, which will help 3D Realms with its task of taking the game and porting it over to its new engine. He said, "The programmers wanted to do a lot of scripted events in Duke Nukem Forever.
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and effort figuring out how to make the Unreal engine work on the Atari 2600 system. 'While our games like Max Payne and Prey were keeping the company afloat, Duke Nukem Forever was a.
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We asked if he knew why 3D Realms had chosen the engine, and he thought about the move. From Crackle: Jace Hall, Ep 1: DUKE NUKEM FOREVER - SNEAK PEEK. Scott Miller founded Apogee Software Productions in 1987, using the name to release 2D action platformers while later founding 3D Realms to release fully 3D games such as Prey and Duke Nukem Forever, which infamously took over 14 years to develop. GameSpot News spoke to Epic MegaGames spokesperson Craig Lafferty, who was excited about the announcement. In addition, users who have reached this build promise to release the complete source. Fortunately, all of our game data will transfer very easily, and we see being back to where we were at E3 within a month to six weeks." Almost all weapons work and they are all built into Unreal Engine 1. The game should not be significantly delayed but it will take a little time to get up to speed with the new engine and learn how to exploit it. It's important to note that this decision has nothing to do with id software or our relationship with them, which still remains very strong.
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And according to Frederik Schreiber, VP at 3DRealms, that version is 90 complete. George Broussard said, "The switch to the Unreal engine was simply a business decision, and it came down to what we wanted to do with Duke Nukem Forever and how best to achieve it. That version of Duke Nukem Forever was powered by Unreal Engine and was meant to be a more serious/dark game. Late Monday, 3D Realms' project leader for Duke Nukem Forever announced that the game would be dumping its use of the Quake II engine in favor of Epic MegaGames' Unreal engine.